Run-warpingly powerful — these cards almost single-handedly win runs.
| # | Card | Plays | Win Rate | Times Carried |
|---|---|---|---|---|
| 1 | Compact | 125 | 10.4% | 0 |
| 2 | Fight Through | 35 | 14.3% | 0 |
| 3 | Ignition | 35 | 17.1% | 0 |
| 4 | Stack | 25 | 12.0% | 0 |
| 5 | Feral | 20 | 20.0% | 0 |
| 6 | Scrape | 13 | 23.1% | 0 |
| 7 | Flak Cannon | 13 | 15.4% | 0 |
Strong cards that shape your deck and consistently perform.
| # | Card | Plays | Win Rate | Times Carried |
|---|---|---|---|---|
| 1 | All For One | 117 | 9.4% | 0 |
| 2 | Energy Surge | 99 | 10.1% | 0 |
| 3 | Boot Sequence | 68 | 10.3% | 0 |
| 4 | Loop | 47 | 8.5% | 0 |
| 5 | Bulk Up | 37 | 8.1% | 0 |
| 6 | Glasswork | 37 | 8.1% | 0 |
| 7 | Chill | 34 | 8.8% | 0 |
| 8 | Echo Form | 23 | 8.7% | 0 |
| 9 | Turbo | 22 | 9.1% | 0 |
Solid picks that are often run-defining but not game-winning.
| # | Card | Plays | Win Rate | Times Carried |
|---|---|---|---|---|
| 1 | Hologram | 190 | 7.9% | 0 |
| 2 | Skim | 114 | 7.9% | 0 |
| 3 | Gunk Up | 106 | 7.5% | 0 |
| 4 | Overclock | 101 | 5.0% | 0 |
| 5 | Defragment | 73 | 6.8% | 0 |
| 6 | Capacitor | 70 | 5.7% | 0 |
| 7 | Lightning Rod | 56 | 7.1% | 0 |
| 8 | Iteration | 52 | 5.8% | 0 |
| 9 | Compile Driver | 49 | 6.1% | 0 |
| 10 | Helix Drill | 48 | 6.2% | 0 |
| 11 | Buffer | 48 | 6.2% | 0 |
| 12 | Barrage | 43 | 7.0% | 0 |
| 13 | Null | 31 | 6.5% | 0 |
| 14 | Focused Strike | 26 | 7.7% | 0 |
| 15 | Fusion | 20 | 5.0% | 0 |
| 16 | Genetic Algorithm | 17 | 5.9% | 0 |
Situational — may be dead weight without specific synergies.
| # | Card | Plays | Win Rate | Times Carried |
|---|---|---|---|---|
| 1 | Defend Defect | 1577 | 0.1% | 0 |
| 2 | Dualcast | 620 | 0.0% | 0 |
| 3 | Claw | 509 | 4.5% | 0 |
| 4 | Go For The Eyes | 370 | 3.2% | 0 |
| 5 | Beam Cell | 345 | 3.5% | 0 |
| 6 | Charge Battery | 319 | 1.3% | 0 |
| 7 | Hotfix | 317 | 2.5% | 0 |
| 8 | Boost Away | 186 | 4.8% | 0 |
| 9 | Coolheaded | 164 | 0.6% | 0 |
| 10 | Ftl | 133 | 3.8% | 0 |
| 11 | Ball Lightning | 103 | 4.9% | 0 |
| 12 | Glacier | 97 | 4.1% | 0 |
| 13 | Adaptive Strike | 95 | 4.2% | 0 |
| 14 | Leap | 92 | 4.3% | 0 |
| 15 | Machine Learning | 86 | 3.5% | 0 |
| 16 | Modded | 86 | 4.7% | 0 |
| 17 | Darkness | 86 | 3.5% | 0 |
| 18 | Chaos | 80 | 1.2% | 0 |
| 19 | Momentum Strike | 68 | 1.5% | 0 |
| 20 | Rocket Punch | 61 | 3.3% | 0 |
| 21 | Cold Snap | 52 | 0.0% | 0 |
| 22 | Double Energy | 46 | 2.2% | 0 |
| 23 | Refract | 43 | 0.0% | 0 |
| 24 | Voltaic | 42 | 2.4% | 0 |
| 25 | Signal Boost | 31 | 3.2% | 0 |
| 26 | Hailstorm | 21 | 4.8% | 0 |
| 27 | Rainbow | 16 | 0.0% | 0 |
| 28 | Quadcast | 15 | 0.0% | 0 |
| 29 | Consuming Shadow | 14 | 0.0% | 0 |
| 30 | Meteor Strike | 11 | 0.0% | 0 |
| 31 | Shadow Shield | 10 | 0.0% | 0 |
Over-costed, clunky, or anti-synergy — avoid unless desperate.
| # | Card | Plays | Win Rate | Times Carried |
|---|---|---|---|---|
| 1 | Creative Ai | 8 | 0.0% | 0 |
| 2 | Hyperbeam | 5 | 0.0% | 0 |
| 3 | Ice Lance | 4 | 0.0% | 0 |
| 4 | Scavenge | 3 | 33.3% | 0 |
| 5 | Coolant | 3 | 0.0% | 0 |
| 6 | Reboot | 2 | 0.0% | 0 |
| 7 | Shatter | 1 | 0.0% | 0 |